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    <div class="refentry" id="glFramebufferTexture">
      <div class="titlepage"/>
      <div class="refnamediv">
        <h2>Name</h2>
        <p>glFramebufferTexture — attach a level of a texture object as a logical buffer of a framebuffer object</p>
      </div>
      <div class="refsynopsisdiv">
        <h2>C Specification</h2>
        <div class="funcsynopsis">
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glFramebufferTexture</strong>(</code>
              </td>
              <td>GLenum <var class="pdparam">target</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLenum <var class="pdparam">attachment</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLuint <var class="pdparam">texture</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">level</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glFramebufferTexture1D</strong>(</code>
              </td>
              <td>GLenum <var class="pdparam">target</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLenum <var class="pdparam">attachment</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLenum <var class="pdparam">textarget</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLuint <var class="pdparam">texture</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">level</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glFramebufferTexture2D</strong>(</code>
              </td>
              <td>GLenum <var class="pdparam">target</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLenum <var class="pdparam">attachment</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLenum <var class="pdparam">textarget</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLuint <var class="pdparam">texture</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">level</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glFramebufferTexture3D</strong>(</code>
              </td>
              <td>GLenum <var class="pdparam">target</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLenum <var class="pdparam">attachment</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLenum <var class="pdparam">textarget</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLuint <var class="pdparam">texture</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">level</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">layer</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glNamedFramebufferTexture</strong>(</code>
              </td>
              <td>GLuint <var class="pdparam">framebuffer</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLenum <var class="pdparam">attachment</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLuint <var class="pdparam">texture</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLint <var class="pdparam">level</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
        </div>
      </div>
      <div class="refsect1" id="parameters">
        <h2>Parameters</h2>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>target</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the target to which the framebuffer is bound
                    for all commands <span class="emphasis"><em>except</em></span>
                    <code class="function">glNamedFramebufferTexture</code>.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>framebuffer</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the name of the framebuffer object for
                    <code class="function">glNamedFramebufferTexture</code>.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>attachment</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the attachment point of the framebuffer.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>textarget</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    For <code class="function">glFramebufferTexture1D</code>,
                    <code class="function">glFramebufferTexture2D</code> and
                    <code class="function">glFramebufferTexture3D</code>, specifies
                    what type of texture is expected in the
                    <em class="parameter"><code>texture</code></em> parameter, or for cube
                    map textures, which face is to be attached.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>texture</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the name of an existing texture object to
                    attach.
                </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>level</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                    Specifies the mipmap level of the texture object to
                    attach. 
                </p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1" id="description">
        <h2>Description</h2>
        <p>
            These commands attach a selected mipmap level or image of a
            texture object as one of the logical buffers of the specified
            framebuffer object. Textures cannot be attached to the default
            draw and read framebuffer, so they are not valid targets of
            these commands.
        </p>
        <p>
            For all commands <span class="emphasis"><em>except</em></span>
            <code class="function">glNamedFramebufferTexture</code>, the framebuffer
            object is that bound to <em class="parameter"><code>target</code></em>, which
            must be <code class="constant">GL_DRAW_FRAMEBUFFER</code>,
            <code class="constant">GL_READ_FRAMEBUFFER</code>, or
            <code class="constant">GL_FRAMEBUFFER</code>.
            <code class="constant">GL_FRAMEBUFFER</code> is equivalent to
            <code class="constant">GL_DRAW_FRAMEBUFFER</code>.
        </p>
        <p>
            For <code class="function">glNamedFramebufferTexture</code>,
            <em class="parameter"><code>framebuffer</code></em> is the name of the
            framebuffer object.
        </p>
        <p>
            <em class="parameter"><code>attachment</code></em> specifies the logical
            attachment of the framebuffer and must be
            <code class="constant">GL_COLOR_ATTACHMENT</code><span class="emphasis"><em>i</em></span>,
            <code class="constant">GL_DEPTH_ATTACHMENT</code>,
            <code class="constant">GL_STENCIL_ATTACHMENT</code> or
            <code class="constant">GL_DEPTH_STENCIL_ATTACHMENT</code>.
            <span class="emphasis"><em>i</em></span> in
            <code class="constant">GL_COLOR_ATTACHMENT</code><span class="emphasis"><em>i</em></span>
            may range from zero to the value of
            <code class="constant">GL_MAX_COLOR_ATTACHMENTS</code> minus one.
            Attaching a level of a texture to
            <code class="constant">GL_DEPTH_STENCIL_ATTACHMENT</code> is equivalent
            to attaching that level to both the
            <code class="constant">GL_DEPTH_ATTACHMENT</code>
            <span class="emphasis"><em>and</em></span> the
            <code class="constant">GL_STENCIL_ATTACHMENT</code> attachment points
            simultaneously.
        </p>
        <p>
            For <code class="function">glFramebufferTexture1D</code>,
            <code class="function">glFramebufferTexture2D</code> and
            <code class="function">glFramebufferTexture3D</code>,
            <em class="parameter"><code>textarget</code></em> specifies what type of texture
            is named by <em class="parameter"><code>texture</code></em>, and for cube map
            textures, specifies the face that is to be attached. If
            <em class="parameter"><code>texture</code></em> is not zero, it must be the name
            of an existing texture object with effective target
            <em class="parameter"><code>textarget</code></em> unless it is a cube map
            texture, in which case <em class="parameter"><code>textarget</code></em> must be
            <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>
            <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</code>,
            <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</code>,
            <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</code>,
            <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</code>, or
            <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</code>.
        </p>
        <p>
            If <em class="parameter"><code>texture</code></em> is non-zero, the specified
            <em class="parameter"><code>level</code></em> of the texture object named
            <em class="parameter"><code>texture</code></em> is attached to the framebfufer
            attachment point named by <em class="parameter"><code>attachment</code></em>. For
            <code class="function">glFramebufferTexture1D</code>,
            <code class="function">glFramebufferTexture2D</code>, and
            <code class="function">glFramebufferTexture3D</code>,
            <em class="parameter"><code>texture</code></em> must be zero or the name of an
            existing texture with an effective target of
            <em class="parameter"><code>textarget</code></em>, or
            <em class="parameter"><code>texture</code></em> must be the name of an existing
            cube-map texture and <em class="parameter"><code>textarget</code></em> must be
            one of <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>,
            <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</code>,
            <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</code>,
            <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</code>,
            <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</code>, or
            <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</code>.
        </p>
        <p>
            If <em class="parameter"><code>textarget</code></em> is
            <code class="constant">GL_TEXTURE_RECTANGLE</code>,
            <code class="constant">GL_TEXTURE_2D_MULTISAMPLE</code>, or
            <code class="constant">GL_TEXTURE_2D_MULTISAMPLE_ARRAY</code>, then
            <em class="parameter"><code>level</code></em> must be zero.
        </p>
        <p>
            If <em class="parameter"><code>textarget</code></em> is
            <code class="constant">GL_TEXTURE_3D</code>, then
            <em class="parameter"><code>level</code></em> must be greater than or equal to
            zero and less than or equal to $log_2$ of the value of
            <code class="constant">GL_MAX_3D_TEXTURE_SIZE</code>. 
        </p>
        <p>
            If <em class="parameter"><code>textarget</code></em> is one of
            <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>,
            <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</code>,
            <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</code>,
            <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</code>,
            <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</code>, or
            <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</code>, then
            <em class="parameter"><code>level</code></em> must be greater than or equal to
            zero and less than or equal to $log_2$ of the value of
            <code class="constant">GL_MAX_CUBE_MAP_TEXTURE_SIZE</code>. 
        </p>
        <p>
            For all other values of <em class="parameter"><code>textarget</code></em>,
            <em class="parameter"><code>level</code></em> must be greater than or equal to
            zero and less than or equal to $log_2$ of the value of
            <code class="constant">GL_MAX_TEXTURE_SIZE</code>.
        </p>
        <p>
            <em class="parameter"><code>layer</code></em> specifies the layer of a
            2-dimensional image within a 3-dimensional texture.
        </p>
        <p>
            For <code class="function">glFramebufferTexture1D</code>, if
            <em class="parameter"><code>texture</code></em> is not zero, then
            <em class="parameter"><code>textarget</code></em> must be
            <code class="constant">GL_TEXTURE_1D</code>. For
            <code class="function">glFramebufferTexture2D</code>, if
            <em class="parameter"><code>texture</code></em> is not zero,
            <em class="parameter"><code>textarget</code></em> must be one of
            <code class="constant">GL_TEXTURE_2D</code>,
            <code class="constant">GL_TEXTURE_RECTANGLE</code>,
            <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_X</code>,
            <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</code>,
            <code class="constant">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</code>,
            <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</code>,
            <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</code>,
            <code class="constant">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</code>, or
            <code class="constant">GL_TEXTURE_2D_MULTISAMPLE</code>. For
            <code class="function">glFramebufferTexture3D</code>, if
            <em class="parameter"><code>texture</code></em> is not zero, then
            <em class="parameter"><code>textarget</code></em> must be
            <code class="constant">GL_TEXTURE_3D</code>.
        </p>
        <p>
            For <code class="function">glFramebufferTexture</code> and
            <code class="function">glNamedFramebufferTexture</code>, if
            <em class="parameter"><code>texture</code></em> is the name of a
            three-dimensional, cube map array, cube map, one- or
            two-dimensional array, or two-dimensional multisample array
            texture, the specified texture level is an array of images, and
            the framebuffer attachment is considered to be
            <span class="emphasis"><em>layered</em></span>.
        </p>
      </div>
      <div class="refsect1" id="errors">
        <h2>Errors</h2>
        <p>
            <code class="constant">GL_INVALID_ENUM</code> is generated by all
            commands accepting a <em class="parameter"><code>target</code></em> parameter if
            it is not one of the accepted framebuffer targets.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated by all
            commands accepting a <em class="parameter"><code>target</code></em> parameter if
            zero is bound to that target.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated by
            <code class="function">glNamedFramebufferTexture</code> if
            <em class="parameter"><code>framebuffer</code></em> is not the name of an
            existing framebuffer object.
        </p>
        <p>
            <code class="constant">GL_INVALID_ENUM</code> is generated if
            <em class="parameter"><code>attachment</code></em> is not one of the accepted
            attachment points.
        </p>
        <p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if
            <em class="parameter"><code>texture</code></em> is not zero or the name of an
            existing texture object.
        </p>
        <p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if
            <em class="parameter"><code>texture</code></em> is not zero and
            <em class="parameter"><code>level</code></em> is not a supported texture level
            for <em class="parameter"><code>texture</code></em>.
        </p>
        <p>
            <code class="constant">GL_INVALID_VALUE</code> is generated by
            <code class="function">glFramebufferTexture3D</code> if
            <em class="parameter"><code>texture</code></em> is not zero and
            <em class="parameter"><code>layer</code></em> is larger than the value of
            <code class="constant">GL_MAX_3D_TEXTURE_SIZE</code> minus one.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated by all
            commands accepting a <em class="parameter"><code>textarget</code></em> parameter
            if <em class="parameter"><code>texture</code></em> is not zero, and
            <em class="parameter"><code>textarget</code></em> and the effective target of
            <em class="parameter"><code>texture</code></em> are not compatible.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated by 
            if <em class="parameter"><code>texture</code></em> is a buffer texture.
        </p>
      </div>
      <div class="refsect1" id="versions">
        <h2>Version Support</h2>
        <div class="informaltable">
          <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
            <colgroup>
              <col style="text-align: left; "/>
              <col style="text-align: center; " class="firstvers"/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; " class="lastvers"/>
            </colgroup>
            <thead>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; ">
                 
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; " colspan="12">
                <span class="bold"><strong>OpenGL Version</strong></span>
            </th>
              </tr>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>Function / Feature Name</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.2</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.3</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.1</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.2</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.3</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.4</strong></span>
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; ">
                <span class="bold"><strong>4.5</strong></span>
            </th>
              </tr>
            </thead>
            <tbody>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                  <code class="function">glFramebufferTexture</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
              </tr>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                  <code class="function">glFramebufferTexture1D</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
              </tr>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                  <code class="function">glFramebufferTexture2D</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
              </tr>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                  <code class="function">glFramebufferTexture3D</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">✔</td>
                <td style="text-align: center; border-bottom: 2px solid ; ">✔</td>
              </tr>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; ">
                  <code class="function">glNamedFramebufferTexture</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; ">✔</td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect1" id="seealso">
        <h2>See Also</h2>
        <p>
            <a class="citerefentry" href="glGenFramebuffers.xhtml"><span class="citerefentry"><span class="refentrytitle">glGenFramebuffers</span></span></a>,
            <a class="citerefentry" href="glBindFramebuffer.xhtml"><span class="citerefentry"><span class="refentrytitle">glBindFramebuffer</span></span></a>,
            <a class="citerefentry" href="glGenRenderbuffers.xhtml"><span class="citerefentry"><span class="refentrytitle">glGenRenderbuffers</span></span></a>,
            <a class="citerefentry" href="glFramebufferTexture.xhtml"><span class="citerefentry"><span class="refentrytitle">glFramebufferTexture</span></span></a>,
             <code class="function">glFramebufferTexture1D</code>,
             <code class="function">glFramebufferTexture2D</code>,
             <code class="function">glFramebufferTexture3D</code>
        </p>
      </div>
      <div class="refsect1" id="Copyright">
        <h2>Copyright</h2>
        <p>
            Copyright <span class="trademark"/>© 2010-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p>
      </div>
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